Realistic Injury System ![]()
Take Roleplay to the Next Level with Realistic Damage Mechanics!
Key Features:
Slow Bleedout Mechanic: Players bleed out over 20 minutes, creating intense, high-stakes situations.
Fully Customizable: Adjust timings, injury severity, and more to fit your server’s unique needs.
Three Injury Stages: Progressive injury system with visual and gameplay effects — easily extendable for more stages.
Open Source: Modify and expand freely to match your creative vision.
Set Health Command: Administrative tools for easy player health management.
Broad Compatibility: Built on ESX Legacy but thoroughly tested for both ESX and QBCore frameworks.
Immerse your players in realistic, heart-racing scenarios. A perfect addition to any serious roleplay server!



This script has 3 stages to injury which depends on the percentage of your health. Effects, percentage, movement, everything is customisable. More stages can be added.
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